Thursday, 2 December 2010

Over Growth. When kicking a wolfs face in is what it does best!


We've been following this up for quite a while. And their latest alpha release has shown some remarkable features. Wolf fire are a small indie company who have designed an intuitive engine with a convincing physics animation system. This video shall show you the rest.



Here is a summary of the features mentioned in the video

* Added character teams
* Added wolf claw slap attack
* Added thrust punch attack
* Added haymaker hook punch attack
* Much faster ragdoll physics
* Much faster character logic and animation for NPCs
* Character spawn points always visible in editor
* More accurate arm and leg physics
* Tweaked bone weights so hard armor doesn't stretch
* Framerate cap for main menu and load screen (prevents GPU problems from 1000+ fps)
* Ragdolls go to 'sleep' faster (stop using CPU when they stop moving)
* Temporarily disabled rigging editor
* Fixed center of mass bug (caused wolf collision errors)
* Animations can override soft bones (needed for crisp punch animations)
* More script comments by Endoperez

To keep up with the most up to date news visit Wolf fires Blog

If you pre order you'll access to the most latest alpha sections. So far we're not sure of the type of game Over growth will be. There has been videos show casing free running (think mirrors edge with furries) and of course hard core furry ass kicking action.

1 comment:

  1. Lugaru HD is the prequel, an absolutely awesome game.
    In no other game can you run up a wall, back flip off and do a 720 spin kick to a wolf in the face, who is coincidently holding a knife.

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